Feeding your family in Agricola may be the earliest popular example of a mechanism whose thematic weight hits above its mechanical class. It brings a surprising amount of emotion to what is generally considered a fairly dry euro game.
The Grizzled is good at keeping players heads up, communicating around the table. Great trait for a co-op to have.
I could have delved further into Flash Point: Fire Rescue, because there is a whole divide between players whose only goal is to save the pet and players who would rather get all the humans before the pet.
I don't want designers to get too hung up on failure as a concept, but it's something to think about.
I am really passionate about a game telling what I should care about (in the game) and why.
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