Take that does feel like a natural extension of talking about player investment in episode 10.
Obviously, some people really like Unstable Unicorns, etc. I don't want to denigrate that style of game. My positions is that 'the hobby' is the better incubator for rapid development and progress within mechanics (see mass market and video games borrowing ideas from hobby games). And this audience is hobby. So, I'm going to act like our sensibilities are superior, but only because it is expeditious to do so.
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