Obligatory "I wrote a book" episode.
I've been thinking about the house model of experience design recently. Maybe more to come on that topic?
The number of posts on this blog that were direct responses to someone in a forum who was doubling down on being incurious about design theory is surely in the double digits. I even started to seek out posts to disagree with in order to have something to refute when brainstorming post ideas. The potential downside of this is that I now approach idea transmission from a forum-discussion level of discourse.
Anything would be an improvement on the sheer lack of discussion around principles of thematic design. <- There are occasional easter eggs in the scripts of things I thought better of saying out loud.
The actual conversation with Geoff was more along the lines of "I accidentally wrote a book. Help?"
I understand that books from textbook publishers are expensive. But all the reasons that I don't want to self-publish games also apply here. Besides, most of the information is free here on this blog, so at least where my book is concerned, I don't feel bad.
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