I really did try to find the/a source for the idea of developing your perception of taste. Couldn't find it.
Becoming better a rules teacher and game facilitator is an important skill for a designer.
It's wild to look at reviews for a published game that come out literal years after a game is published that find new perceived shortcomings of a game. The thing is, after years of developing appreciation for playtesters having varied opinions (because it would be bad if they all felt the same way about a game) I see reviews as an extension of that process. It's just more data.
I may be the only person still talking about Untitled Goose Game, but can I take a moment to gush about the sound design? The music changes tempo in response to player action and the sound effects are material dependent. Yes, I did take a sound design class in grad school, and all I use it for now is appreciation. You should hear me talk about the gobos used in the lighting of sci-fi shows.
I am exactly as insufferable about wine as you would expect, with the exception that I will only talk about wine if asked. "Red or white is too reductionistic a question" is a sample conversation starter. To be fair, every board gamer has similar conversations about our hobby.
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