Tuesday, September 2, 2025

TBM: Ep 10 EXTRAS

The fine arts educational tradition I hale from essentially states "There is no time to explain the origin of why something is true. You must simply learn the rules quickly so you can get to work implementing and/or breaking them." All of which to say, if somebody else wrote a book about something that I want to riff on, I'm not gonna spend a lot of time restating their points when you can just go read their book. That said, goal gradient effect is very important and under-discussed. 

One way you can view my posts and segments is "What is one thing Sarah thinks designers don't consider enough in their designs/design philosophy?" A big one I've been exploring throughout my deep dive into design theory is player investment. Not as consumers of products, but as participatory audience members to experiences. And when I first started writing, the aspect of player investment most ignored, at least as far as in depth discussion, was theme. 

I think it bears repeating: goals and obstacles, in addition to being where the game is found are also where the emotion is found. I should probably unpack this idea more at some point. 

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