Tuesday, July 15, 2025

TBM: Ep 3 EXTRAS

Yay! Everyone loves talking about Aristotle and some random Renaissance guy, right? Just me? 

Unity is why some things feel well-designed. <- point I should have made in the episode. 

Now is a good time to complain that Wikipedia has something weird going on on the design principles page. Instead of Lauer and Pentak or some other well regarded source for structuring the ideas, it looks like it might be some professor's personal work getting shared? Not sure because I can read all of the cited sources to find out. But the list is super weird. (I'm also not checking to see if it's still this way, because who has that kind of time.)

I really love the classical unities in spite of the fact that they are: 1) not classical, 2) not used much in theatre anymore. I'm not a big fan of plays that get a little too disconnected from a sense of time and location. 

A lot of people who want to apply narrative rules to their projects (games or otherwise) will bring up learning about screen writing. I think that makes sense for video games, but not board games. Let's learn more theatre because the crossover traits make the pairing more natural. 

Hobbies or interests mentioned: theatre history

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