So, the point I make in this episode conflicts me, because the structure of implicit and explicit theme doesn't quite map to the structure of core gameplay, baked-in theme, and opt-in theme that I describe in my book. Sigh. At some point I should reconcile the two systems.
I think we can start accepting that certain terms exist without giving their origin story. I'm against giving the history of ludonarrative dissonance every time the term comes up.
I have an unhealthy obsession with the theme of Love Letter and how it could be fixed. I would prefer a simple rule change, although a lore change would also work.
King of Tokyo should theme the 1,2,3 on the dice to how many civilians you eat. Then the game is perfectly thematic.
Hobbies and interests shout outs in this ep: drawing class
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