A lot of this episode is anecdotal: how I feel when learning lots of rules, teaching games to my parents, but also reporting on how I see other people talk about and measure complexity. As it is, I don't have much to add. Except to say that the people who believe any given level of complexity is inherently superior to other types of games are gatekeeping around the concept of a "good" game. Emergent complexity is great and all, but I believe we need all types of games for all types of audiences. The exception I make here is that some levels of complexity are better packaged in certain ways. If Magic was originally released amount of complexity it has acquired over time, it would not be nearly as popular. High rules complexity in particular benefits from the expansion model of game release.
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