Pro-tip: if you are wondering when the best deal is on Building Blocks or other CRC press books, it's Black Friday.
The differences in what mechanisms and structures are tolerable in co-op vs. competitive games is as fascinating as it is frustrating.
I probably should have mentioned the episodes of TBM about gates (8 and 9) when I mentioned chapter breaks. Not quite the same thing but in the same category.
Honestly, I'm pretty behind on new board game releases so I don't know how much innovation in events we've seen recently. It feels like the general opinions of five years ago still stand, but I could be wrong.
I increasingly view game design as obstacle design. Possibly more on that in a future episode?
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