I definitely think that "uninteresting" choices are worthy of a deep dive of their own.
This is the first episode that would have been a blog post except I had stopped blogging at this point. Lucky for you, because podcast episodes have a higher word count than my typical posts.
Can we all just agree when I say things like "3 common types of gate" that I am using shorthand to say, "hey here's something interesting that I have noticed and am trying to describe" rather than assuming I think I have discovered a law of design. (Still working through my feelings about that one book review, clearly.)
Obviously, the term "gated" is used in video game design. It's possible other board game design writers have used the term before. My memory is crap and I'm doing my best, but if I ever fail when it comes to proper attribution please let me know.
I do think this is an important part of the anatomy of a game. I probably would have included gates in my book if it hadn't been already out when I wrote this episode.
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